Projects
2005 - 2006 3D
Visualization for Enhanced Learning of Anatomy and Pathophysiology
(Planning Grant)
Amy Ladd and Örjan Smedby
Stanford and Linköping University
In medical and health care education, understanding
the human body is essential, but students continue to have difficulties
with complex, three-dimensional anatomy. Misconceptions about physiological
phenomena are also persistent. The aims of this project are to develop
high quality 3D visualizations using CT and MR high-resolution images
developed in clinical research and to create suitable formats for
storing and presenting these 3D images. Linkoping University’s
Center for Medical Image Science and Visualization (CMIV) and Stanford
University’s SUMMIT Group in the School of Medicine will combine
their technological and pedagogical expertise. The project team
will introduce integrated studies of structure and function of the
human body as prerequisites for meaningful learning in medical and
basic sciences courses at Stanford and in Sweden.
Case-based
Examination in Medicine and Teacher Education
Uno Fors, Neil Gesundheit, Jo Boaler, and Gunnel Wännman-Toreson
Karolinska Institute, Stanford University: School of Medicine
and School of Education, and Umeå University
During
the last few decades there has been a shift of teaching methods
in higher education from a focus on learning facts, toward a
focus on problem-solving and conceptual understanding of principles.
Examination methods have not been developed correspondingly,
sending contradictory signals to students about what is important
to learn and also derailing the expected learning outcomes.
In medicine, web-based case studies have been used successfully
for learning, as demonstrated in the Web-SP Project, funded
by WGLN I. The international project team will explore the adaptation
of the Web-SP system as an examination tool for both medical
and teacher education. The research will address how to implement
these newer examination methods and how to solve common problems
with web-based examination tools, such as security, integrity,
validity and IT support. More.
CNS
– Visual Perspectives (Planning
Grant)
Tom Clandinin and Anna Josephson
Stanford and Karolinska Institute
Students
entering the clinical phase of medical education have problems
with the application of their knowledge of anatomy to clinical
practice. The aim of this project is to facilitate the retention
of knowledge through pedagogical innovations, such as interactive
and collaborative learning. CNS Visual Perspectives will illustrate
the spatial dimension of the human brain and will allow student
interactions with learning objects to enhance understanding
of neuroanatomy. The team will conduct studies on student’s
general and spatial abilities and their approaches to learning,
to help design better learning environments within ongoing courses
at Karolinska Institute and Stanford’s School of Medicine. More.
Computerized
Cognitive Training (CCT)
Torkel Klingberg, Mats Myrberg, and Richard Shavelson
Karolinska Institute, Stockholm Institute of Education, Stanford
University
Working memory
is the ability to retain and manipulate information during short
periods of time. This ability is necessary for a wide-range of cognitive
functions, including reasoning, mathematical problem solving and
control of attention – or more simply, remembering what to
focus on. Previous research by Klingberg and collaborators funded
by WGLN I demonstrated that Computerized Cognitive Training (CCT)
improves attention and cognitive performance in children with Attention
Deficit Disorders – ADD. In this new project, CCT will be
evaluated in school settings within Sweden to test its effects on
math and reading achievement of children with academic problems.
The partners at Stanford will evaluate CCT with ordinary students
to detect its possible effects on increasing science achievement.
Swedish researchers also will evaluate the effect of a two-week
“booster” retraining for ADD children who previously
completed the full program in Sweden.
Fishbowl:
Degrees of Engagement in Global Teamwork
Renate Fruchter, Helmut Krawinkler, Kjell Nilvér and Hans Bjornsson
Stanford University, KTH, Chalmers University of Technology, IT
University of Göteborg
The project team will improve cross-disciplinary, collaborative,
and geographically distributive project-based learning (PBL) by
creating an innovative, computer-mediated learning experience
between students and professionals working in the fields of architecture,
engineering and construction management (AEC.) Faculty and researchers
from Stanford, KTH, Chalmers and the IT University of Göteborg
will design, implement, test, deploy and evaluate a learning
interaction experience (“The Fishbowl”) as a pedagogical
intervention to support knowledge transfer from professionals
to students. These competencies include alternative ways to solve
problems, inquiry and negotiation skills, and probing the boundaries
between disciplines. Deliverables from this project will include
a tested and evaluated pedagogic model, an ICT-augmented workspace,
deployed and tested in PBL at Stanford, KTH, Chalmers and IT
Göteborg, the implementation
of the pedagogy and ICT in an AEC Teamwork course offered in spring
2006, evaluation of learning workspaces, and student learning
and performance assessments. More.
Incorporation
of Advanced Characterization of Advanced Equipment into Nanotechnology
Research and Education (Planning
Grant)
Robert Sinclair and Eva Olsson
Stanford University and Chalmers University of Technology
This
project addresses two issues: how to incorporate sophisticated and
expensive materials characterization equipment into the traditional
educational experience and secondly, how to achieve a successful
international research collaboration for in situ characterization
experiments. It is widely recognized that hands-on usage of delicate
instruments is central to scientific research and development. But
this experience is almost impossible to gain in conventional classroom
settings. Likewise, it is extremely rare for laboratory classes
to offer access to the most up-to-date (and expensive) techniques.
This project aims to develop methods whereby remote access to complex
machines will be possible, allowing students, pupils, and even non-scientific
visitors the ability to run characterization experiments using modern
technology.
Integrating
Mobile Devices and Interactive Workspaces for Design Thinking
Scott Klemmer and Lars Erik Holmquist
Stanford University and IT University of Göteborg
Two long-standing traditions in art and design education are the
Idea Log and the studio critique. Project-based design courses
feature interplay between individual idea creation and refection,
and group discussion, brainstorming and presentations. The Stanford-Sweden
faculty team will perform research to support the fluid movement
between individual and group design activity through an iDeas
learning ecology comprised of three elements: the iDeas notebook,
the iDeas blog, and the iDeas wall. The iDeas notebook retains
the physical pen and paper of an Idea Log, while augmenting the
traditional Idea Log with electronic capture. The iDeas blog extends
the concept of shared electronic portfolios with automatic integration
of the physical iDeas notebook sketches and digital photographs.
The iDeas wall provides an interactive wall surface for students
to collaboratively create content, and to present and share both
iDeas content and other content. Evaluation of the use of the
iDeas learning ecologies will be performed in two computer science
courses at Stanford and in two masters level programs at IT Göteborg. More.
Learning
Radiology in Simulated Environments
Garry Gold and Jan Ahlqvist
Stanford and Umeå University
Understanding
the complex 3D relationships in human anatomy is critical to
many fields of medicine, biology, and engineering, including
radiology. Cross-sectional images are helpful, but the process
of integrating these images into an understanding of 3D anatomy
currently can take years of training. This project will develop
and evaluate radiographic simulations that may speed comprehension
and improve understanding of complex anatomy and its radiographic
depiction. The research will address two questions: Is learning
through experimentation in a real-time radiology simulator improved
by collaborative learning compared to non-simulator based collaborative
learning? And, can learning through experimentation in a real-time
radiology simulator enhance knowledge important to critical
medical situations? More. (login:
guest, pw: wgln05)
REALSIMPLE:
Combining Physical Reality with Simulations in Pedagogical Laboratory
Experiments
(Planning Grant)
Julius O. Smith and Sten Ternström
Stanford University and KTH
The
Stanford-Sweden team will create a teacher’s platform
for developing inexpensive student laboratory sessions that
allow real physical experiments and pedagogical, computer-based
simulations of the same systems to run in parallel, and, where
appropriate, to be interconnected. This approach will provide
insights into the behavior of real systems and into the applicability
and limitations of the numerical simulations. In addition,
these simulations can be used to run rapid processes in slow
motion, to call attention to details that might otherwise go
unnoticed when observing real systems. The ICT component will
thus enhance, rather than replace, the traditional lab bench.
Music acoustics is an ideal “umbrella
topic” for this mode of teaching and learning. Elements such
as pipes, strings and membranes are readily arranged in the laboratory.
The physical phenomena belong mostly to classical physics, and
generally do not require expensive scientific instrumentation.
The primary goal of this project is to try to preserve and invigorate
the physical reality aspects of physics, math and music in both
pre-college and university teaching, in the face of increasing
numbers of students and tighter economic constraints. More.
RUN:
Remote Undergraduate Network for Human Performance (Planning
Grant)
Gordon Matheson, Martin Rydmark, and Jon Karlsson
Stanford University and Göteborg University
The
current approach to undergraduate education in biology has not
kept pace with emerging innovations in graduate education and
technology. New fields such as bioengineering explore the role
of the physical sciences in traditional biological approaches
to problems, with exciting results in device innovation, medicine,
and research biology. The integration of mathematics, biomechanics,
and material sciences into the undergraduate biology curriculum
will better prepare students for these opportunities and enhance
cooperation among faculty and students at the university level.
The RUN Project will study exercise science as the basis for
introduction of this interdisciplinary program. This novel integrated
approach will require new educational technologies. Faculty
from Stanford University and Göteborg
University will develop completed storyboards for two learning
models to support a new curriculum in exercise science at Stanford
and for an established curriculum in sport science at Göteborg
University. More.
SiMErgency:
A Web-Based Simulation of Medical Emergencies for Training High
School Students
LeRoy Heinrichs, Li Tsai-Fellander, and Leif Hedman
Stanford University, Karolinska Institute, Umeå University
New
and innovative methods of training people to perform CPR are
being sought because of the documented lack of retention of
the resuscitation actions taught in traditional courses. This
project will develop case-based scenarios to train high school
students in CPR. The simulations exercises will complement existing
high school curricula and will be developed with direct collaboration
of high school teachers in Sweden and the US. The team will
develop, implement and evaluate ten scenarios of typical medical
emergencies, including cardiac arrest, that occur in schools
and communities. Previous funding to this team by WGLN I enabled
the co-development of a prototype computer training program
and game development platform with Forterra, Inc. to create
a virtual emergency room environment. The research and development
outcomes of this project will be presented in leading education
forums and medical journals to promote adoption of the new training
method. More.
Toward
a Global Perspective on World History at the High School Level (Planning
Grant)
Sam Wineburg, Brigid Barrron, and Hans Larsson
Stanford and Kristianstad University
The
teaching of history takes place in a national context that frames
historical events and grinds the interpretive lenses used to study
them. Topics taught in the World history curriculum – the
“Scramble for Africa,” “The Industrial Revolution,”
“World War II” – are reflected through the prism
of each nation’s unique history. This project will create
a web-based collaboration between students in Sweden and the United
States that aims to overcome the limitations of a single national
lens. The goal is to help high school students in two countries
understand how the same event can be viewed and understood from
different vantage points. Digital technologies have transformed
historical research, allowing anyone with a desktop computer and
an Internet connection to enter an archive and study original documents.
At the same time, high school history instruction looks like it
did thirty or fifty years ago – revolving around a static
textbook narrative and reflecting the viewpoints of the nation-state.
The team will use digital archives and web-based learning environments
to expose young people to the raw materials of history – original
documents – that resist single all-encompassing interpretations.
Using insights from the learning sciences, the faculty will build
a web-based interface for studying history from a comparative perspective
and will investigate student learning using both quantitative and
qualitative methods.
VIBE:
Virtual Interdisciplinary Biology Education
Patricia Jones, Sten Hammarström, and Camilla Svensson
Stanford University, Umeå University, Uppsala University
Immunology
is challenging to learn because it combines theoretical and
practical applications that require students to understand the
complex interplay of traditional disciplines (cell biology,
physiology and genetics) with the modern and rapidly changing
field of molecular biology. Immunology also involves a specialized
vocabulary, difficult concepts and problem solving across different
disciplines. To address these educational challenges, the Virtual
Interdisciplinary Biology Education (VIBE) project will create
new web-based interactive multimedia for undergraduate students
enrolled in immunology courses at Stanford, Umeå University,
and Uppsala University. The modules will focus on enhancing
conceptual understanding of immunology, critical thinking and
problem solving skills. In a related and parallel effort, the
team also will create an HIV/AIDS role-playing game to help
educate high school students about AIDS. The rise in HIV infection
among teens is alarming both in the US and Sweden. The research
team will build upon the methods and best practices for interactive
media design derived from the Virtual Labs Project funded previously
by WGLN I. The modules created also will be integrated into
a well-known college textbook on immunology and will be disseminated
through the E-Learning Network for Teacher Training (e-Lene-TT),
an initiative of the European Commission. More.
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