Projects
2003 - 2004 CCT:
Computerized Cognitive Training
CCT verifies the results of a new technology
used in the training of working memory, particularly the memory
of children with Attention Deficit Hyperactivity Disorder (ADHD).
This project also aims to study the factors important to optimizing
computer training and learning, such as the role of motivation,
feedback, and how different types of memory interact. [more]
HPLS:
High Performance Learning Spaces
HPLS seeks to assess and report on the usefulness
of the various high performance classroom spaces in use in Wallenberg
Hall at Stanford University . It also attempts to show that they
are not only distinctive but that their technology will be useful
in further educational projects. A subproject, Connected Performance
Spaces, (CPS) will cooperate in similar work with KTH in Sweden.
[more]
I-Labs:
Internet Assisted Laboratories
The I-Labs project uses the Internet to provide
remote access to laboratory facilities for students located anywhere
in the world, and then studies how this enhanced access contributes
to learning and collaboration. This international team seeks to
develop online laboratories that allow groups of students to remotely
access laboratory devices and remotely collaborate in performing
experiments. The project will implement three I-Labs using the optimized
approach: a) one in physics in Stanford, b) one in mechatronic engineering
in Hanover, and c) one in turbomachinery in Stockholm. The team
will test the effectiveness of the distributed labs at the partner
institutions, will develop didactic concepts for widespread use
in online laboratories, and will develop scalable and reusable software
and hardware components for I-Labs. [more]
iSPACES
The challenge is to improve collaborative learning
by creating flexible computer-augmented learning spaces. We are
focusing on collaborative project-based learning at both the undergraduate
and graduate levels, in which students learn by doing projects in
groups and reflecting on what they have done. Our technologies support
both the active project work and reflection at its completion. We
have had a positive experience with distance collaborations between
Stanford and KTH. One key area of interest is enabling better ways
for students to work together remotely. This year we also have focused
on expanding our learning spaces to a broader range of campus venues
outside of dedicated laboratories and specially constructed buildings
such as Wallenberg Hall. The technical challenge has included creating
software that is both straightforward and robust enough so that
it can operate in settings outside of the research support network.
Meeting this challenge gives us the potential to make the technologies
much more widely useable at Stanford and beyond. Collaboration between
KTH and Stanford has made it possible to adapt these tools to the
different learning environments in the two countries. [more]
MoRob:
Modular Educational Robotic Toolbox
MOROB is designing and developing an advanced
and modular educational system for teaching robotics to undergraduate
and graduate students. The project creates a variety of curriculum
materials that are appropriate for different courses in robotics.
To provide a comprehensive set of materials, the project team is
bringing together existing toolboxes from the participating institutions
(KTH, Stanford, and the University of Hannover). The team will create
a model curriculum for using robots in teaching and will provide
project-based exercises for different university courses and classes.
In time, an evaluation of MoRob’s educational concepts and
the state of teaching with robotics will be carried out at all three
institutions. [more]
PBL-X
Engineering students engaged in Product-Based
Learning (PBL) courses typically know what they have accomplished
in producing a product, but do not necessarily realize what they
have learned as a result of going through the process. PBL-X focuses
on the challenges and obstacles that stand in the way of engineering
students fully understanding their design-learning accomplishments
in a form that is readily communicated to their instructors and
industry sponsors. Led by Professors Larry Leifer at Stanford University’s
School of Engineering and Mats Hanson, Dean of the School of Mechanical
and Materials Engineering at KTH in Sweden, the PBL-X team of researchers
worked with students in two graduate level design engineering courses:
Team-Based Design Innovation with Corporate Partners at Stanford
University and Mechatronics, Advanced Course II at KTH in Sweden.
Their research included the development of Folio Thinking tools
- a personalized electronic portfolio of the progression of a student’s
course work. These are the tools that drive students reflective
thinking and focus their attention on the essential learning objective
for their courses. [more]
SimTech:
Simulation Technologies for Team Learning in Critical Healthcare
Management
Two simulation technologies for team learning
in critical patient care management are to be compared in this project
to better understand the strengths and weaknesses of each system,
one a web-based three-dimensional simulated a health care team in
the operating room, the other a mannequin-based simulation using
a simulated human patient. Students will be those who have completed
clinical clerkships in anesthesia and surgery and interns in their
first post graduate year. [more]
VL:
Virtual Labs Learning Library
Using Virtual Learning Laboratory content developed
at Stanford University over the last four years, this project will
extend similar electronic support to the Karolinska Institute and
Uppsala University in Sweden in Biomedicine, Medical Informatics,
Medical Pharmacology, Medical Genetics, Physiology and Neurobiology,
stressing development, implementation and evaluation. The target
population is undergraduate and pre-clinical level students. [more]
Web-SP
(Simulated Patients)
Researchers at Karolinska Institute, Uppsala
University, and Stanford University have developed a complete version
of a case simulation system for students. The project is focused
on creating the next generation of learning tools for medical training
using life-like, simulated patient interactions within a case-based
learning environment. Web-SP will be integrated into selected undergraduate
and graduate courses in the health sciences at each of the three
universities. [more]
WILD
University: Enabling Integration and Collaboration with Wireless
Mobile Devices (pilot)
The goal of this project is to use mobile computing
technologies to address two distinct and central problems for learning
in higher education: the lack of clear communication between faculty
and students about what students are learning, even in relatively
small classes; and the difficulty that students face in overcoming
the fragmentation of classes and extracurricular activities during
an undergraduate learning career. Wireless interactive learning
devices (WILD) can address the issue of a lack of interactivity
in classical lecture halls and distance learning scenarios. Mobile
computers with wireless network access offer new possibilities to
achieve more interactivity in the classroom and for distance learners.
[more 1, more 2]
WILD
K-12: Wireless Internet Learning Devices (pilot)
Code It!, a code making
and breaking program, is at the heart of this project, carried on
in conjunction with a Santa Clara, California public school. Using
wireless handheld devices students in both remedial and advanced
K-12 math classes operate Pocket PC’s to learn algebraic functions
at 20 two-hour sessions. Videotapes will aid in the analysis of
student learning. [more]
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